CSE 1-2 Python

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CSE  1-2 Python 
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1Unit 1Download
2Unit 2Download
3Unit 3Download
4Unit 4Download
5Unit 5Download

CSE 1-2 Python Important Topics Questions 

UNIT I 

Introduction: Introduction to Python, Program Development Cycle, Input, Processing, and 
Output, Displaying Output with the Print Function, Comments, Variables, Reading Input 
from the Keyboard, Performing Calculations, Operators. Type conversions, Expressions, 
More about Data Output. 
Data Types, and Expression: Strings Assignment, and Comment, Numeric Data Types and 
Character Sets, Using functions and Modules. 
Decision Structures and Boolean Logic: if, if-else, if-elif-else Statements, Nested Decision 
Structures, Comparing Strings, Logical Operators, Boolean Variables. Repetition Structures: 
Introduction, while loop, for loop, Calculating a Running Total, Input Validation Loops, 
Nested Loops. 

UNIT II 

Control Statement: Definite iteration for Loop Formatting Text for output, Selection if and if 
else Statement Conditional Iteration The While Loop 
Strings and Text Files: Accessing Character and Substring in Strings, Data Encryption, 
Strings and Number Systems, String Methods Text Files. 

UNIT III 

List and Dictionaries: Lists, Defining Simple Functions, Dictionaries 
Design with Function: Functions as Abstraction Mechanisms, Problem Solving with Top 
Down Design, Design with Recursive Functions, Case Study Gathering Information from a 
File System, Managing a Program’s Namespace, Higher Order Function. 
Modules: Modules, Standard Modules, Packages.

UNIT IV 

File Operations: Reading config files in python, Writing log files in python, Understanding 
read functions, read(), readline() and readlines(), Understanding write functions, write() and 
writelines(), Manipulating file pointer using seek, Programming using file operations 
Object Oriented Programming: Concept of class, object and instances, Constructor, class 
attributes and destructors, Real time use of class in live projects, Inheritance , overlapping 
and overloading operators, Adding and retrieving dynamic attributes of classes, Programming 
using Oops support 
Design with Classes: Objects and Classes, Data modeling Examples, Case Study An ATM, 
Structuring Classes with Inheritance and Polymorphism 

UNIT V 

Errors and Exceptions: Syntax Errors, Exceptions, Handling Exceptions, Raising Exceptions, 
User-defined Exceptions, Defining Clean-up Actions, Redefined Clean-up Actions. 
Graphical User Interfaces: The Behavior of Terminal Based Programs and GUI -Based, 
Programs, Coding Simple GUI-Based Programs, Other Useful GUI Resources. 
Programming: Introduction to Programming Concepts with Scratch.

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