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CSE 1-2 Python | ||
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S.No | Chapters / Units | Download Link |
1 | Unit 1 | Download |
2 | Unit 2 | Download |
3 | Unit 3 | Download |
4 | Unit 4 | Download |
5 | Unit 5 | Download |
CSE 1-2 Python Important Topics Questions
UNIT I
Introduction: Introduction to Python, Program Development Cycle, Input, Processing, and
Output, Displaying Output with the Print Function, Comments, Variables, Reading Input
from the Keyboard, Performing Calculations, Operators. Type conversions, Expressions,
More about Data Output.
Data Types, and Expression: Strings Assignment, and Comment, Numeric Data Types and
Character Sets, Using functions and Modules.
Decision Structures and Boolean Logic: if, if-else, if-elif-else Statements, Nested Decision
Structures, Comparing Strings, Logical Operators, Boolean Variables. Repetition Structures:
Introduction, while loop, for loop, Calculating a Running Total, Input Validation Loops,
Nested Loops.
UNIT II
Control Statement: Definite iteration for Loop Formatting Text for output, Selection if and if
else Statement Conditional Iteration The While Loop
Strings and Text Files: Accessing Character and Substring in Strings, Data Encryption,
Strings and Number Systems, String Methods Text Files.
UNIT III
List and Dictionaries: Lists, Defining Simple Functions, Dictionaries
Design with Function: Functions as Abstraction Mechanisms, Problem Solving with Top
Down Design, Design with Recursive Functions, Case Study Gathering Information from a
File System, Managing a Program’s Namespace, Higher Order Function.
Modules: Modules, Standard Modules, Packages.
UNIT IV
File Operations: Reading config files in python, Writing log files in python, Understanding
read functions, read(), readline() and readlines(), Understanding write functions, write() and
writelines(), Manipulating file pointer using seek, Programming using file operations
Object Oriented Programming: Concept of class, object and instances, Constructor, class
attributes and destructors, Real time use of class in live projects, Inheritance , overlapping
and overloading operators, Adding and retrieving dynamic attributes of classes, Programming
using Oops support
Design with Classes: Objects and Classes, Data modeling Examples, Case Study An ATM,
Structuring Classes with Inheritance and Polymorphism
UNIT V
Errors and Exceptions: Syntax Errors, Exceptions, Handling Exceptions, Raising Exceptions,
User-defined Exceptions, Defining Clean-up Actions, Redefined Clean-up Actions.
Graphical User Interfaces: The Behavior of Terminal Based Programs and GUI -Based,
Programs, Coding Simple GUI-Based Programs, Other Useful GUI Resources.
Programming: Introduction to Programming Concepts with Scratch.
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